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Post by zenk on Jan 26, 2016 22:22:42 GMT 1
What's your opinion? I don't know which one to focus to achieve the soulstones I think that Pei can do a better job in my team because he have a lot more damage and HP than medusa, but in you opinion which one is more useful? Because Medusa have the petrifycation and the poison.
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Post by bloodsinc on Jan 27, 2016 1:40:14 GMT 1
Pei is great, but Cyclops completly outplays those 2 in my opinion. Great damage, best ranged tankyness, gr8 aoe Effect, and awesome utility skill
I trully think u should focus on Cyclops.. but if u dont want to, u can go for Pei
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Post by snjits on Jan 27, 2016 7:51:40 GMT 1
would rate pei over medusa better durability and better utility only thing medusa has over pei is 2 stages to farm instead of 1
while Cyclops is good, he's not necessarily "better" then pei aside from both being ranged they fulfill different roles
ps: I think pei's autocast should be shifted 1 turn earlier, turn 3 seems somewhat late for an all team buff then again it might be too strong if it stacks on gables buff
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Post by mortivore on Jan 27, 2016 8:00:41 GMT 1
I like medusa for the utility. Turning attacker to stone, and ult to turn to stone for 2 turns. Also the poison does good damage.
Pei is more in the face - straight up damage. And he does that very well. + for being able to use ult even tho opponent stands next to him. Also Pei's healing is very nice.
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Post by snjits on Jan 27, 2016 8:35:56 GMT 1
well if you run into trinity's 65% of the time that medusa will start to be less appealing (cleanse and trait disable) while pei will do his thing no matter who he's up against
merlin, aqua, pei, Cyclops are my top choices if I need ranged heroes or harpy since she's pseudo ranged
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Post by bloodsinc on Jan 27, 2016 15:11:07 GMT 1
I know Pei fills his role well, but a turn 3 aura is a bit late like u said; He does gr8 damage sure, and has gr8 restoration.
But then if ur goal would be tankyness, I guess cyclops would be a straight better choice, and if u want him to ignore the target that is in front of u, then cyclops also does that by throwing him away. Medusa ha a gr8 ulti, but U can't rely on it in a game since as you move up, CC becomes more and more visible, which decreases the chances of Medusa to sucessfully stone someone.
Talking like this does really make me look like a Cyclops-fanboy xD But I mean, don't u kind of agree with me ? He's kind of a full package =/
PS: Snijts, is it viable to run 3 rangeds on high ranking ? I wanted to use aqua, merlin and cyclops but it seems like 3 rangeds might not be a gr8 idea..?
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Post by snjits on Jan 27, 2016 15:25:54 GMT 1
Cyclops is good no question there but if I could chose between him and pei, I'd take pei (but I don't have him)
main draw for Cyclops is his durability and aoe
if you have someone in melee with Cyclops he cant use his aoe, and his throw doesnt do as much dmg
while with pei even if it's only turn 3 it can still help for people who have problems taking down Helena with the remaining ranged they have
don't know how viable 3 ranged is, to be honest I often only use 1(merlin) ,but I'm only between rank 30-45ish on rondesia(eu) you'd probably get better info regarding this from some of the high ranking people on here
ives would help ranged heavy comps though by locking oponents into place
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Post by bloodsinc on Jan 27, 2016 17:28:17 GMT 1
Rondesia here 2 :3 Didn't know I already had u as a friend Also, 4 melees work that well ?
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Post by snjits on Jan 27, 2016 19:36:56 GMT 1
lol xD worked for me so far but been shifting 4th around alot cant seem to decide
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Post by razk on Jan 27, 2016 19:53:34 GMT 1
Here are their stats at level 70 with unenchanted equipments for comparison purpose: Medusa HP 31267 Dmg 12846 Phy Def 7703 Mag Def 8006 Crit 9 Dodge 3 Neg Def 5 Initial Energy 655 Atk Energy Bonus25 Pei HP 29573 Dmg 15383 Phy Def 7591 Mag Def 5548 Crit 12 Dodge 15 Neg Def 4 Initial Energy 150 Atk Energy Bonus20
Cyclops HP 39743 Dmg 16122 Phy Def 7487 Mag Def 6680 Crit 11 Dodge 18 Neg Def 7 Initial Energy 50 Atk Energy Bonus20
Notice the thing about Medusa? At level 70 she will be able to use her active skill on turn 2 when paired with Pegasus in the team.
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Post by ℜ★Lucina on Jan 27, 2016 21:36:01 GMT 1
Here are their stats at level 70 with unenchanted equipments for comparison purpose: Medusa HP 31267 Dmg 12846 Phy Def 7703 Mag Def 8006 Crit 9 Dodge 3 Neg Def 5 Initial Energy 655 Atk Energy Bonus25 Pei HP 29573 Dmg 15383 Phy Def 7591 Mag Def 5548 Crit 12 Dodge 15 Neg Def 4 Initial Energy 150 Atk Energy Bonus20 Cyclops HP 39743 Dmg 16122 Phy Def 7487 Mag Def 6680 Crit 11 Dodge 18 Neg Def 7 Initial Energy 50 Atk Energy Bonus20 Notice the thing about Medusa? At level 70 she will be able to use her active skill on turn 2 when paired with Pegasus in the team. Hey appreciate what your doing. When you have the time, can you do it for all the heroes? I can sticky it
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Post by mortivore on Jan 28, 2016 8:13:59 GMT 1
Woa, didnt notice. Medusa is sleeper OP
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Post by Nintura on May 31, 2016 20:35:58 GMT 1
Cyclops is good no question there but if I could chose between him and pei, I'd take pei (but I don't have him)
main draw for Cyclops is his durability and aoe
if you have someone in melee with Cyclops he cant use his aoe, and his throw doesnt do as much dmg
while with pei even if it's only turn 3 it can still help for people who have problems taking down Helena with the remaining ranged they have
don't know how viable 3 ranged is, to be honest I often only use 1(merlin) ,but I'm only between rank 30-45ish on rondesia(eu) you'd probably get better info regarding this from some of the high ranking people on here
ives would help ranged heavy comps though by locking oponents into place
His throw doesn't do as much damage? o.O His AOE right now for me does around 3k to each target. His throw often breaks 10k to the target and if you get lucky enough to hit something else, that target takes like 6-7k.
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