New Guild Boss, Story Mode Side Bosses, and Stamina Collect
Sept 8, 2016 16:13:02 GMT 1
wildchild and Kakashi-Sensei like this
Post by Birdaddy on Sept 8, 2016 16:13:02 GMT 1
Hello Everyone,
Here are a few suggestions and ideas I have to add more fun and rewarding content to the game.
1. New Guild Bosses
- Adding bosses that have hero restrictions i.e. bosses that only physical heroes can damage/ only flying heroes/ only magical etc..
- That way it will give diversity and purpose to level up underused heroes
2. Story Mode Side Bosses
- I think it would be fun to add an optional boss at the end of every chapter in warrior, legend, and heroic modes
- These bosses can only be done once or twice a day and will drop loot from that specific chapter only.
- For Warrior the side boss will drop loot, coins, and exp books
- Legend mode will have same thing but will add soulstones from the heroes in that chapter only
- Heroic mode you could get fancy and add tickets as possible loot
- Tickets can be exchanged for a free 10 draw in hermes and mermaid ponds or a 1 draw in the dolphin even you don't have vip
- Additional tickets may include a free sky arena reset, side boss reset, scrimmage tower reset, guild boss reset, stamina recharge reset, free gems, free coins, free soulstones, etc..
- Of course drop rates will vary from common to rare etc..
3. Stamina Collect Festival
- The purpose is a Festival/Carnival that has mini games in which the prize is free stamina
- Each mini game will test specific traits of pre-selected heroes tailored to that event
- Mini games may include a cyclops in the background that throws boulders at your hero and the goal would be to move your hero around the map grid to collect 1, 5, or 10 stamina tickets
- Each ticket will vary in difficulty to obtain. Since you can only use one hero per mini game, you would have to decide which hero would suit your needs.
- You have 3 rounds to collect as much stamina as possible. If you choose a high mobility hero you will get attacked more often but have a better chance to collect more stamina at the cost of low defense
- The tank hero has high defense but little mobility and a high dodge rate hero would be medium mobility but has a chance to dodge the attacks
- Other mini games may include a test of strength in which you have 3 rounds to collect power ups to maximize damage or add an additional round. Higher damage = more stamina tickets
- Another Mini game could be a test of accuracy in which you pick a hero to attack a high dodge rate hero. 3 rounds to either collect accuracy power ups or take the chance and attack directly for 3 rounds
- You would receive tickets based on how many times you successfully landed a hit
Let me know what you think. With community feedback, hopefully we can work on and get some of these ideas to be a reality.
Thank you for your time,
Birdaddy
Here are a few suggestions and ideas I have to add more fun and rewarding content to the game.
1. New Guild Bosses
- Adding bosses that have hero restrictions i.e. bosses that only physical heroes can damage/ only flying heroes/ only magical etc..
- That way it will give diversity and purpose to level up underused heroes
2. Story Mode Side Bosses
- I think it would be fun to add an optional boss at the end of every chapter in warrior, legend, and heroic modes
- These bosses can only be done once or twice a day and will drop loot from that specific chapter only.
- For Warrior the side boss will drop loot, coins, and exp books
- Legend mode will have same thing but will add soulstones from the heroes in that chapter only
- Heroic mode you could get fancy and add tickets as possible loot
- Tickets can be exchanged for a free 10 draw in hermes and mermaid ponds or a 1 draw in the dolphin even you don't have vip
- Additional tickets may include a free sky arena reset, side boss reset, scrimmage tower reset, guild boss reset, stamina recharge reset, free gems, free coins, free soulstones, etc..
- Of course drop rates will vary from common to rare etc..
3. Stamina Collect Festival
- The purpose is a Festival/Carnival that has mini games in which the prize is free stamina
- Each mini game will test specific traits of pre-selected heroes tailored to that event
- Mini games may include a cyclops in the background that throws boulders at your hero and the goal would be to move your hero around the map grid to collect 1, 5, or 10 stamina tickets
- Each ticket will vary in difficulty to obtain. Since you can only use one hero per mini game, you would have to decide which hero would suit your needs.
- You have 3 rounds to collect as much stamina as possible. If you choose a high mobility hero you will get attacked more often but have a better chance to collect more stamina at the cost of low defense
- The tank hero has high defense but little mobility and a high dodge rate hero would be medium mobility but has a chance to dodge the attacks
- Other mini games may include a test of strength in which you have 3 rounds to collect power ups to maximize damage or add an additional round. Higher damage = more stamina tickets
- Another Mini game could be a test of accuracy in which you pick a hero to attack a high dodge rate hero. 3 rounds to either collect accuracy power ups or take the chance and attack directly for 3 rounds
- You would receive tickets based on how many times you successfully landed a hit
Let me know what you think. With community feedback, hopefully we can work on and get some of these ideas to be a reality.
Thank you for your time,
Birdaddy