Post by 181Light on Aug 24, 2016 22:23:08 GMT 1
One of the first things I started playing in Heroes Tatics was the sky arena. I fell in love with the rules about how the sky arena works and knew right away I would be able to discover some great tricks for getting through it. I've seen more than one complaint where someone says Sky is to hard to win. My advice to these people is that don't play to win, play to not loose. Some people think it's similar to the arena, that you need to win in 10 rounds, but you don't. You can loose a fight, what ever opponent your working on is also left with their damage after you save. You can as many rounds are as needed to make sure you come out of each sky fight at 100% even more ready for the next challenge.
In the beginning, I thought ahead about what kind of sky team I would want that would be versatile enough to take on any challenge, and be able to move from castle to castle taking on low risk of losing. So, here is a list of the hero's I originally thought of putting together for a successfully sky team.
Alex:
Under manual control, Alex really shines when used as a Paladin properly. He's not an offence beast and he's not an utter meat shield. Driving him forward is a bad idea, but when he's held back to protect the team, he is a powerful shield keeping everyone alive.
Helena:
Any successful group is going to have their cleric. Helena targets your hero with the least hit points and keeps them alive with a powerful heal. She also brings down a holy ultimate that can damage and enemy, destroy the undead and heal all your heals in the area of that blast. Helena is currently the best healer in the game.
Medusa:
Ranged CC (crowed control). Under AI control her skills are almost completely wasted, but under manual control, she is a huge asset to a successful sky team. Using her petrification arrow, she can know out an offensive unit for a couple of rounds. I use Medusa as my crowed controlling unit.
Cyclops:
I use Cyclops as a defence for Medusa. Medusa ranged combat becomes useless if an opponent gets to close to her. Cyclops can use his ultimate to remove any distractions from Medusa's bow. Cyclops is also a power house inflicting heavy damage with bombs and boulders.
Pei:
Pei is a ranged beast. He can inflict heavy damage from a distance, and what is important to me is that he can also use he's ranged attack while an opponent might be getting up in his face.
Aqua: Aqua is an elemental and can not be healed. As I don't want her in harms way, I primarily bring her in as a wave 2 unit to help heal up the team while doing recovery modes.
Sky1:
Sky one can be at times, the most difficult stage for my team. My tactics usually rely on have full ultimates on the ready from the get go. If a sky 1 opponent has enough flyers on their team, I might just use an alternate set up including the co-op to take out some of the offence before bringing in my main team here to charge them up. Take carful notice how I start saving the ultimate powers towards the end. This is because I want to use them in Sky 2.
Sky 2:
This opponent was using a Zorak. Zork can be extremely dangerous next to Helena. I will often save and use Medusa to make sure that guy stays relatively harmless for the fight.
Make sure to take carful note that Helena in the opponents team is left over at the end of the first 10 rounds. This is okay, because it allows me a chance to come back into sky with a recovery team to heal up and charge up for sky 3. Helena is a perfect character to leave behind as she can heal herself. This gives amazing oppertunity for my team to completely recharge before moving onto the next castle.
Sky3:
Sky 3 has a great choke point for cutting off the ground units. You may notice I moved Alex into the bottle neck. This prevented any ground units from being able to get over to my side of the battle board.
Sky 4:
During sky 4, you can see I once again used Alex to keep the fight away from the main team. It resulted in a lot of damage to Alex, so I came back in with aqua. Aqua is not only great at helping heal up the team, but she can also freeze helena on the same round she would otherwise heal herself. It makes taking a lone hellion down that much safer and easier.
Sky 5:
Sky 6:
Sky 7:
You may notice my opponent on this level is using a merlin. Even a maxed out merlin can be taken out in easy 3 steps. Medusa, Pei Ultimate and Cyclops bolder 1. Barring any misses, he will always die before he even gets to cast his lighting shield on a team mate. In this battle, i just got lucky with a cool cyclops toss.
Sky 8:
Sky9:
Sky 10:
Often I'm just having fun on sky 10. I sometimes ask the server to list me off the worst team they can, and I'll see if I can clear C10 with that team. If I fail, I'll just come back in with my main team to finish it off.
Hope my tutorial helps you out!
Cheers!
In the beginning, I thought ahead about what kind of sky team I would want that would be versatile enough to take on any challenge, and be able to move from castle to castle taking on low risk of losing. So, here is a list of the hero's I originally thought of putting together for a successfully sky team.
Alex:
Under manual control, Alex really shines when used as a Paladin properly. He's not an offence beast and he's not an utter meat shield. Driving him forward is a bad idea, but when he's held back to protect the team, he is a powerful shield keeping everyone alive.
Helena:
Any successful group is going to have their cleric. Helena targets your hero with the least hit points and keeps them alive with a powerful heal. She also brings down a holy ultimate that can damage and enemy, destroy the undead and heal all your heals in the area of that blast. Helena is currently the best healer in the game.
Medusa:
Ranged CC (crowed control). Under AI control her skills are almost completely wasted, but under manual control, she is a huge asset to a successful sky team. Using her petrification arrow, she can know out an offensive unit for a couple of rounds. I use Medusa as my crowed controlling unit.
Cyclops:
I use Cyclops as a defence for Medusa. Medusa ranged combat becomes useless if an opponent gets to close to her. Cyclops can use his ultimate to remove any distractions from Medusa's bow. Cyclops is also a power house inflicting heavy damage with bombs and boulders.
Pei:
Pei is a ranged beast. He can inflict heavy damage from a distance, and what is important to me is that he can also use he's ranged attack while an opponent might be getting up in his face.
Aqua: Aqua is an elemental and can not be healed. As I don't want her in harms way, I primarily bring her in as a wave 2 unit to help heal up the team while doing recovery modes.
Sky1:
Sky one can be at times, the most difficult stage for my team. My tactics usually rely on have full ultimates on the ready from the get go. If a sky 1 opponent has enough flyers on their team, I might just use an alternate set up including the co-op to take out some of the offence before bringing in my main team here to charge them up. Take carful notice how I start saving the ultimate powers towards the end. This is because I want to use them in Sky 2.
Sky 2:
This opponent was using a Zorak. Zork can be extremely dangerous next to Helena. I will often save and use Medusa to make sure that guy stays relatively harmless for the fight.
Make sure to take carful note that Helena in the opponents team is left over at the end of the first 10 rounds. This is okay, because it allows me a chance to come back into sky with a recovery team to heal up and charge up for sky 3. Helena is a perfect character to leave behind as she can heal herself. This gives amazing oppertunity for my team to completely recharge before moving onto the next castle.
Sky3:
Sky 3 has a great choke point for cutting off the ground units. You may notice I moved Alex into the bottle neck. This prevented any ground units from being able to get over to my side of the battle board.
Sky 4:
During sky 4, you can see I once again used Alex to keep the fight away from the main team. It resulted in a lot of damage to Alex, so I came back in with aqua. Aqua is not only great at helping heal up the team, but she can also freeze helena on the same round she would otherwise heal herself. It makes taking a lone hellion down that much safer and easier.
Sky 5:
Sky 6:
Sky 7:
You may notice my opponent on this level is using a merlin. Even a maxed out merlin can be taken out in easy 3 steps. Medusa, Pei Ultimate and Cyclops bolder 1. Barring any misses, he will always die before he even gets to cast his lighting shield on a team mate. In this battle, i just got lucky with a cool cyclops toss.
Sky 8:
Sky9:
Sky 10:
Often I'm just having fun on sky 10. I sometimes ask the server to list me off the worst team they can, and I'll see if I can clear C10 with that team. If I fail, I'll just come back in with my main team to finish it off.
Hope my tutorial helps you out!
Cheers!