New mode after Heroic for high lvl, Casino,Spell Book, etc
Jul 26, 2016 17:40:53 GMT 1
rejectedxd likes this
Post by Kakashi-Sensei on Jul 26, 2016 17:40:53 GMT 1
This is a small list of ideas and notes:
1- When i was a newcommer, i really hate that arena with pvp controlled by machine, however with time, and without others games to play, i changed my mind. Now i can tell this arena is not bad...is fun. So, if u dev's use live arena, i suggest create other arena with other rank. For sure real pvp is better, however, what will happen if the live arena get a bug? This is why is a good idea use 2 arenas...this actual arena, and the real time arena.
2-About SA(skyarena), it is really a bored place...i dont have any fun playing there. I only play to buy soulstones. The SA can be the live arena. I dont know about the others players, or if is just me.
3-We can have a casino, where we can challenge opponents worth gold, crystal or soulstones! Bet option.
4-We can have a deathmach arena in circle, where u choose only one heroe to go and fight at the dead. Max number of players is 10. When full team has acquired, all fight against all at same time...full random...full caos... and only one will survive. Great rewards for the winner. All must pay crystals or gold to enter. It can be an option inside casino.
5-Story Mode can get a #4 stage, after complete the legend or heroic mode:
(This idea is based in the "Monster Play" from LOTRO):
<a> The next stage have the same number of spots that we have in the Story Mode. If u fight against the enemy group of the first spot and win, u get the rewards, and your team hold the spot. If other player after you fight in that spot after u beat it(we can have a qyeue like in boss.endurance.mode), that player will fight against your team. If he win, he will hold the spot, and get better rewards. If u win, u get the rewards for free(rewards from winning defending can be half the rewards from attacking).
<b> The dev decide if the fight will be computer-controlled or real-time(if the defender player are online, he can get called to fight in real-time...if not, his defense will be computer-controlled. The dev can also decide if all the fights here are auto or not.
<c> If u are the first player to enter in this stage, and after u beat the first enemy group and no one defeat you in the last spot you conquer, u can go to the next spot fight against the next enemy group. After victory, u hold this second spot...,the previous spot is replaced again by enemy group, and u are free to go to next spot, or fight and hold again the first...you are free to sabot or no the next players who cant beat you. If you lost defending, u must defeat the player who hold the first spot.
<d> So...is this stage a place to sabot others players and dont let the weak get rewards? Yes. And is this a place to get great rewards from defending spots, like the npc's enemy group do? Yes.
<e> The dev will care about rules to avoid friends lost intentional battles to help his friend who is holding the spot.
6 - Heroes Tactics is based in that old game named: Heroes Chronicles, Masters of the Elements, right?
So...if is inspired in that game, why u dev dont use one of the best things that game has: a Spellbook!
Is amazing imagine the fun and destruction we can do with a spellbook with lots of spells from earth, air, water and fire!
Oh!...i miss that armagedon and chain lighting. And slow, and haste! Meteor, blind, fire shield, air shield, shield, stone skin,berseker, bless, pray, animated undead, ressurrection, revive skeleton(necromancer skill), teleport, cure, mine, etc.
You can build a school of magic, and we can learn new spells making missions.
1- When i was a newcommer, i really hate that arena with pvp controlled by machine, however with time, and without others games to play, i changed my mind. Now i can tell this arena is not bad...is fun. So, if u dev's use live arena, i suggest create other arena with other rank. For sure real pvp is better, however, what will happen if the live arena get a bug? This is why is a good idea use 2 arenas...this actual arena, and the real time arena.
2-About SA(skyarena), it is really a bored place...i dont have any fun playing there. I only play to buy soulstones. The SA can be the live arena. I dont know about the others players, or if is just me.
3-We can have a casino, where we can challenge opponents worth gold, crystal or soulstones! Bet option.
4-We can have a deathmach arena in circle, where u choose only one heroe to go and fight at the dead. Max number of players is 10. When full team has acquired, all fight against all at same time...full random...full caos... and only one will survive. Great rewards for the winner. All must pay crystals or gold to enter. It can be an option inside casino.
5-Story Mode can get a #4 stage, after complete the legend or heroic mode:
(This idea is based in the "Monster Play" from LOTRO):
<a> The next stage have the same number of spots that we have in the Story Mode. If u fight against the enemy group of the first spot and win, u get the rewards, and your team hold the spot. If other player after you fight in that spot after u beat it(we can have a qyeue like in boss.endurance.mode), that player will fight against your team. If he win, he will hold the spot, and get better rewards. If u win, u get the rewards for free(rewards from winning defending can be half the rewards from attacking).
<b> The dev decide if the fight will be computer-controlled or real-time(if the defender player are online, he can get called to fight in real-time...if not, his defense will be computer-controlled. The dev can also decide if all the fights here are auto or not.
<c> If u are the first player to enter in this stage, and after u beat the first enemy group and no one defeat you in the last spot you conquer, u can go to the next spot fight against the next enemy group. After victory, u hold this second spot...,the previous spot is replaced again by enemy group, and u are free to go to next spot, or fight and hold again the first...you are free to sabot or no the next players who cant beat you. If you lost defending, u must defeat the player who hold the first spot.
<d> So...is this stage a place to sabot others players and dont let the weak get rewards? Yes. And is this a place to get great rewards from defending spots, like the npc's enemy group do? Yes.
<e> The dev will care about rules to avoid friends lost intentional battles to help his friend who is holding the spot.
6 - Heroes Tactics is based in that old game named: Heroes Chronicles, Masters of the Elements, right?
So...if is inspired in that game, why u dev dont use one of the best things that game has: a Spellbook!
Is amazing imagine the fun and destruction we can do with a spellbook with lots of spells from earth, air, water and fire!
Oh!...i miss that armagedon and chain lighting. And slow, and haste! Meteor, blind, fire shield, air shield, shield, stone skin,berseker, bless, pray, animated undead, ressurrection, revive skeleton(necromancer skill), teleport, cure, mine, etc.
You can build a school of magic, and we can learn new spells making missions.